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Cinema4d vs blender
Cinema4d vs blender












cinema4d vs blender

On the other hand, Cinema 4D is commercial software with a more intuitive interface and a focus on motion graphics, making it a popular choice for professional designers and animators. Blender is free, open-source software with a strong community and a wide range of features, making it an excellent choice for hobbyists and small studios on a budget. Until a few months ago the forum was closed to anyone but for paid subscribers.Blender and Cinema 4D are both powerful 3D software with their own strengths and weaknesses. PS also not helpful is that the only C4D focused forum (Core4D) requires payment to post stuff. Top it off with Maxon’s distinct lack of low-level interaction with the C4D community and a hidden roadmap, and… it is what it is. So why bother with C4D? Besides, all the cool stuff is done with Blender by other young people.Īnd it also doesn’t help that Maxon has a tendency to stop putting any effort into a module when they find out there is an initial lack of interest or when the devs are steered into a different direction by management.

cinema4d vs blender

Even installing a hacked version is probably just too much of a hassle, since Blender is one download and two clicks away and offers TONS of resources for free. Lots of motivated and curious young people as well.Ĭ4D remains mostly inaccessible to teenagers due to its high cost.

cinema4d vs blender

Blender’s community tends to be more 'hands-on", if you know what I mean. The C4D crowd is a very very different type of user base compared to Blender, Max, etc. It’s been like that since the very first release. We have symmetry generalized to any axis and any mode, since 2.81 (closer to stress and hesitation of 2.80 than validation of Blender 3).īlender developers did not go as far, because there were other basics to improve, at that time.įor the modeller, who thought about Symmetrize feature (that was added to Blender, in 2.65, almost 10 years ago) : the fact that it became a must-have, in any 3D software package, is Scene nodes are just not really used by Cinema4D users that much. To me, that are 3 important points that are making Blender’s symmetry is a lot less powerful. And why you would use Select Mirror instead, for such operators.Īnd Symmetry Axis can be customized without forcing to redefine object’s origin.Ī Blender user would have to symmetrize or use and apply a Mirror modifier, a lot more, do a lot more steps than a C4D user with such reliable symmetry for mesh edition. That is why there is no overlay in Blender. Those operators don’t work with symmetry in Blender’s edit mode. Well according to demos, it seems that their Topology Mirror is a lot more reliable.ĭemos are using operators generating geometry.














Cinema4d vs blender